Developing AR Games for iOS and Android by Unknown
Author:Unknown
Format: epub
Now for the second problem, its size; we will need to scale it up considerably to fit the ImageTarget.
While the frog is selected from the scene, click on the Scale button from the top left menu. It is the last icon on the right of a square with arrows coming out of it.
The scaling button allows us to scale the object in the scene on any axis or all axes. Since we need the object to scale in every direction equally to avoid the frog being stretched in one direction more than the other, we need to click on the square at the origin of the three axes now represented on the object, and then drag the mouse over it. The following screenshot shows the scaled up the frog object:
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